Your floor plan and bookable spaces

Help centre · In your shop

A picture of your shop floor that customers book from. You draw your tables and rooms onto a grid, and each one becomes something that can be reserved — with its own capacity, price and hours.

The floor-plan editor with the grid on the left and the space inspector on the right

Floors come first

Every space belongs to a floor, so you need at least one floor before you can add anything. If you've only got one, it's chosen for you and you'll barely notice it exists — which is the intention. Add a second only if you genuinely have one (an upstairs room, a separate events space), because customers pick a floor before they pick a table.

Use Add floor to create one, click a floor's name to rename it. A floor with spaces on it can't be deleted until you've moved or removed them.

Adding a space

Add a space, then position it: drag it to move, and drag its corner to resize. Size on the grid is only about the picture — a bigger rectangle looks like a bigger table to a customer reading the plan. What people are actually booking is set in the panel on the right.

FieldWhat it does
TypeThe most important field on this panel — it decides how the space is sold, not just what it looks like. table — hired whole. roomshared, filling up by the number of players. fixture — not bookable at all: a pillar, the counter, the toilets. Fixtures exist purely so the plan looks like your shop and customers can find their table. See below.
NameWhat customers see. "Table 4", "Back room". Keep it short — it's drawn inside the tile.
FloorWhich floor it's on. Changing this moves it there.
Width / HeightIts size on the grid, in cells. Type exact numbers here if dragging the corner is fiddly.
CapacityHow many people fit. It only limits bookings on a room, where it is the total across everyone sharing that hour. On a table it is a label — the table is hired whole regardless, so four people or one, it is still booked.
PriceWhat it costs to book. Set 0 for free.
Price modefixed (per hour) — price × hours. per player — price × players, and the hours do not multiply it. Per player only takes effect on a room; set it on a table and the table is still charged per hour.
ColourThe tile colour on the plan. Use it to tell kinds of space apart at a glance.
ActiveUntick to take a space out of service without deleting it — a table that's broken, or a room you're using yourself this month.

Table or room — the difference that matters

The two types are sold under genuinely different rules. Pick by how you want it booked, not by what the thing is called in your shop.

tableroom
BookedWhole. One booking takes the hour. Anyone else asking for an overlapping hour is refused outright.Shared. It keeps selling places until the players across that hour add up to the capacity.
Capacity doesNothing to availability.Everything — it is the ceiling on the sum of players.
Customer picksDate, time, hours.Date, time, hours and how many players.
Booked from/reserve-a-table — the floor plan./book-a-room — a list, each room with its own page.

Worked example. A room of capacity 4 at £5 per player: someone books it for three players and pays £15. One place is left, so the next person asking for one is taken and the next person asking for two is refused. A table in the same position would have been closed for that hour by the first booking.

Both refusals read the same: "Sorry, that slot is no longer available." — one message for a clashing table and for a room with no room left. If a customer reports it on a space that looks empty, check the type before you check the diary.

VAT — which case are you?

  • If you are VAT registered (a VAT number is saved in Settings ▸ Store details): the booking price is treated as VAT-inclusive like every other price, and the VAT inside it lands on your VAT report with everything else.
  • If you are not VAT registered: no VAT is charged or recorded, and the customer pays exactly the price you set.

Worked example

"Six tables at £10/hour, hired whole, and a back room at £5 a head for up to eight."
Six spaces of type table, price 10, price mode fixed (per hour) — two hours costs £20 and nobody else gets that table. Then one of type room, capacity 8, price 5, price mode per player — a group of three pays £15 and leaves five places for anyone else that hour. Drop a couple of fixture tiles in for the counter and the pillar so the plan reads like the room.

You need a floor first

A space has to sit on a floor, so Add table and Add room stay greyed out until you have added one — the editor says "Add a floor first" rather than letting you find out later. Most shops have exactly one.

Did that not answer it?

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