Wizard: pay by condition
The core of a buy policy — one row per condition, from NM down to PO, and what you pay for a card in that state as a percentage of its market price.
The three controls on a row
| Column | What it does |
|---|---|
| Buy? | Untick and you simply never buy that condition. A shopper is not offered a price for it at all. |
| Cash % | The percentage of market you hand over in cash. |
| Credit % | The percentage you pay in store credit. Normally higher than cash — credit comes back to you as a sale. |
Worked example: a card with a £10 market price, NM at 40% cash / 55% credit, pays £4.00 cash or £5.50 credit.
Empty is not zero
Leave both boxes empty and that condition follows whatever you have set more widely — a set falls back to its game, a game falls back to your default. That is the difference between "I have no opinion here" and "I pay nothing", and it is why you can price one grade for a set and let the other six alone.
Where this sits
This is the general rate for the scope. The two steps after this — rarity and card type — can override it for particular cards, and a price written onto an individual card beats all of it.
Per-language rates are not asked here. They are set on the Buy prices screen under ⚙ Change rates, which is the only door onto them.