The Buylist Wizard
A guided way to set up what you pay, instead of facing a table of three hundred cards. It asks questions, shows you the sums, and writes nothing until the last step.
Three modes, and they do different things
This first question decides what the wizard writes and which questions it asks you next. Pick the wrong one and you will be answering about rarities when you meant to price twelve cards. Each is covered in full below.
| Mode | What it writes | Steps you then get |
|---|---|---|
| A whole game | One rule for the game | Game → conditions → limits → rarity → type → review |
| One set | One rule for the set | Game and set → conditions → limits → rarity → type → review |
| Particular cards in a set | A price on each card | Game and set → card rules → review |
A whole game
"Applies to every set in it, now and in future." The one to start from when you have nothing set up, and the one to change when you decide a whole game is worth more or less to you.
Because it is a rule rather than a list of prices, it keeps working for cards that do not exist yet — set it once and next year's release is priced the day it is imported, with nothing for you to do.
One set
"Applies to that set only, and beats the game." For when one release is out of step with the rest of the game — a set you are overstocked on, a hot new one you want to pay well for, an old set you would rather not take at all.
It is the same six questions as a whole game, asked about a narrower scope, and the answers sit on top of the game rule rather than replacing it: anything you leave empty here still follows the game. So you can say "in this set I pay 55% for NM" and let every other condition carry on as before.
Particular cards in a set
"Writes a price onto the cards you pick. Beats everything." A different kind of thing entirely — not a rule, but a price stamped on each card, which is why nothing can override it.
You still do not type three hundred prices: you write a handful of rules that pick cards (by rarity, by type, by what they are worth), see live counts of what each one claims, and the wizard writes the prices for you. It also asks which languages the prices are for, and what to do with the cards no rule matched.
Use it when you want to be exact about one set — the chase cards priced individually, the bulk refused — and accept that it only covers the cards that exist today.
The difference in one line. A rule keeps working for cards that do not exist yet; "never buy commons" covers the commons in next year's set. A price on a card only ever covers that card, but beats every rule above it.
Where you are, and when it saves
The step bar names every question ahead of you and ends with Review & save. That is the only step that writes anything — walk the whole thing and change your mind, and your shop is exactly as you left it.
Rarity and type
Every rarity starts as inherits — it follows the conditions you just set. Open only the ones you price differently, or tick Never buy to refuse a rarity outright. The list is whatever the game actually prints, so it is five rarities for Magic and thirty-nine for Pokémon, and a game with no card types is never asked about them.
Picking cards
Rules here pick cards by rarity, by type, and by what they are worth — so "rares over £20 at 50%" is one line. Counts update as you type, and the number beside a rule is a link to the cards behind it.
The first rule to match a card wins, so put narrow rules above broad ones. Tick the languages the prices are for; a card is only priced in a language it was actually printed in. Whatever no rule covered is asked about at the end, never assumed.
Undoing it
Prices written onto cards are listed on Buy policy, grouped by set, with a Remove that forgets the whole run at once. Rules for a game or a set are listed there too.