Help centre · Selling features

Setting your buy prices

What you'll pay when customers sell cards to you. You set a percentage of the market price per condition, with a store default and optional per-game or per-set overrides. Needs the Buylist feature.

The switch

Buy cards from customers is the master control — it puts "Sell to us" on the storefront. Off, and none of the rest applies.

Value limits

Guards applied to a card's market value. Leave any of them blank for no limit.

FieldWhat it stops
No cash belowCheap cards you'll only take for credit — stops you handing out coins for bulk.
No cash aboveCaps your cash exposure on a single expensive card.
Don't buy below (credit)A floor under which you won't take a card at all.
Default stock targetHow many of a card you're willing to hold before you stop wanting more.

The rate ladder

The per-condition buy rate ladder: a row per grade with Buy?, Cash % and Credit % columns

One row per condition (NM down to PO). For each you set:

  • Buy? — untick a condition and you simply don't buy it.
  • Cash % — the percentage of market you pay in cash.
  • Credit % — the percentage you pay in store credit. Normally higher than cash, because credit comes back to you.

Worked example: a card with a £10 market price, NM at 40% cash / 55% credit, pays £4.00 cash or £5.50 credit.

Where you pay something different

The overrides panel: each game or set that has rates of its own, with a Remove button

This panel lists the games and sets that have rates of their own and ignore the defaults above. Until you make one it says so.

You don't create an override here. Open the game or set on Buy prices and use ⚙ Change rates — it starts from these defaults, so an override is a copy you then edit rather than a blank form. That is also the only place per-language rates can be set.

Each row names the scope, tagged Game or Set, and the name is a link straight back to its rates. Remove deletes the override and those cards fall back to whatever is above them — no card is left unpriced by it.

Which rate wins

Most specific first: a set override beats a game override, which beats the default — decided per condition. So you can override just NM for one set and let everything else fall through.

Cards you have priced individually

Cards priced individually, grouped by set with a count and a Remove button

A price written onto a card beats every rate above. Those cards are listed at the bottom of this screen, grouped by the set they are in — which is how the Buylist Wizard writes them, a set at a time.

Remove forgets the whole group in one go and those cards go back to following your rates. It is the counterpart of removing an override: made in one go, undone in one go, rather than clearing three hundred cards one row at a time.

Languages

Rates can differ per language too, set under ⚙ Change rates on the Buy prices screen rather than here. What a foreign card is worth — the share of the English price it sells and buys at — lives on Catalogue ▸ Buy & sell config.

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