Buy & sell config: which sets, and in which languages
Whether you sell a set on the storefront, which languages you will buy it in, and what a non-English copy is worth. Everything is on by default, so a new game needs nothing done here at all.
Selling is one switch, buying is per language
That difference is deliberate. You choose the language when you add the stock, so selling only needs to know whether the set appears at all. Buying is the other way round — the customer brings whatever they have, so you need to be able to say you will take English but not Italian.
| Sell | Buy | What that combination means |
|---|---|---|
| on | on | Normal. You stock it and you will take it in. |
| on | off | Sell what you have, but stop people bringing you more. Usually because you are overstocked. |
| off | on | Buy it in without listing it — collecting ahead of a reprint or a rotation. |
| off | off | Nothing to do with this set. |
Untick every language and you are not buying the set at all. The columns you see are the languages you sell, so a shop trading only in English sees a single Buy switch.
Market pricing — where a game sits against the market
⚙ Market pricing opens the settings that decide what your follow-market stock in this game sells for. It appears as soon as a game is chosen, and applies to that game alone.
| Field | What it does |
|---|---|
| Percentage of market price | 100 is the market price itself; 110 sells this game at 10% above it. |
| Round prices up to | 5p, 10p, 25p, 50p or £1 — always up, never down. |
| Never sell below | A floor for this game's follow-market cards. |
Blank means "use the shop's figure", not zero. Each box shows your shop-wide setting as its greyed placeholder, so you can see what you would get by leaving it alone. Clear a box to drop the override and go back to following the shop.
Set the shop-wide figures under Settings ▸ Payment. This screen only ever overrides them for one game — which is the point: a shop that is strong on one game and cautious on another can say so, without maintaining a percentage per set.
What changes, and when
- Only follow-market stock. A variant you priced by hand keeps your price, in this game and every other.
- It re-prices as soon as you save, and tells you how many items moved — you do not wait for the nightly sync. "0 item(s) re-priced" means this game has no follow-market stock yet, not that the setting failed.
- eBay is separate. Its percentage is one figure for the whole shop, set on the eBay screen, and is not affected by anything here.
What a foreign card is worth
Only English has a catalogue price — every other language is a share of it. The ⚙ Language pricing button sets that share for the whole shop and for this game; the % column in the table sets it for one set, beating both.
One figure, used twice: it decides what an Italian card sells for and what you offer to buy it. Without it a non-English card cannot be priced at all, and the buylist will say so rather than quote an English price for a foreign card.
Can't see the button? It only appears when the catalogue says a set in this game was printed in a language other than English. It is not about which languages you sell in — a shop that has ticked German under Settings ▸ Payment still sees no button on a game we hold in English only, because there would be no second language to price. The per-language columns in the table above disappear for the same reason, which is why an English-only game shows a single Buy switch and no percentages.
Nothing saves until you press Save
Tick as many as you like and press Save once. The Filter sets box narrows the table as you type without a page load — useful when a game has three hundred sets — and the count beside it tells you how many the game has in total.